![]() ![]() Tethering is indicated as an external effect on your ship along with a visual indicator of a faint blue line projecting towards your ship from the citadel. When a service module is restarted, tethering will be restored. ![]() Ships can still dock in an abandoned structure, but they will not be tethered. When a structure is abandoned, tethering is disabled. Cannot use the ore compression services of a Porpoise, Orca, or Rorqual in your fleet (even if you are in range of them).Īs of the May 26th 2020 patch, structures that have not had an active service module for around 7 days will enter the "Abandoned" state.Cannot launch bombs from a bomb launcher.While tethered you're unable to take certain actions: Your pod however, will be immediately tethered. A ship that has been ejected from and is unpiloted will not be tethered.If you do not have docking rights at the structure.If you're warp disrupted or scrambled so that the offensive strength overcomes your defensive warp core strength (see warp disruption for more information).Being cloaked, including the Jump Cloak Timer from taking stargates or wormholes. Locking, being locked, or having a lock on something. The following actions or conditions will prevent tethering: Deploying or having drones deployed or being in the process of reconnecting to them. Moving outside the tethering range (see range below).Locking a target – will break immediately as lock starts, and won't refresh until target unlocked.The following actions or conditions will break tether: Using non offensive modules such as probe launcher, hardeners, propulsion modules and repairers.Move around in space as long as you remain close to the structure.The following actions do not break tether: ![]()
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